AI Insights · Timothy · July 2023
Top Down Games Performance in Belgium for Q2 2023
Discover the performance trends of the top 5 Top Down Games in Belgium during Q2 2023. The data highlights weekly downloads, revenue, and active users.
In Belgium, the second quarter of 2023 showcased interesting trends for the top 5 Top Down Games on a unified platform. The data, sourced from Sensor Tower, provides insights into the weekly downloads, revenue, and active users for these popular games.
MONOPOLY GO! from Scopely, Inc. saw a significant increase in weekly revenue, starting at around $27.8K at the end of March and peaking at approximately $111.6K in early June. Weekly downloads showed a downward trend, beginning at 35.4K and dropping to about 15.1K by the end of June. Active users fluctuated, peaking at 78.7K in late April before settling at around 68.4K by the end of the quarter.
Solitaire Grand Harvest from Supertreat experienced a steady weekly revenue, with a peak of about $35.4K in early May. Downloads remained relatively low, with the highest recorded at 740 in mid-April and dipping to 394 by the end of June. Active users saw a slight decline from 4.1K to 3.9K throughout the quarter.
Candy Crush Soda Saga by King maintained a consistent revenue, fluctuating between $21.5K and $26.2K, with a peak in early May. Weekly downloads varied, starting at 1.4K and reaching up to 2.3K in late April, before settling at 1.9K by the end of June. Active users remained stable, averaging around 36K throughout the quarter.
Clash Royale from Supercell displayed notable revenue fluctuations, starting at $10.9K in late March and peaking at $33.3K in early June. Downloads showed an overall positive trend, starting at 2.5K and reaching up to 3.9K by mid-June. The game maintained a high number of active users, peaking at approximately 417.6K by the end of June.
Rush Royale: Tower Defense TD by MY.GAMES B.V. saw a consistent revenue stream, peaking at around $25.2K in late May. Downloads varied, starting at 2.4K and reaching up to 3.7K in April before stabilizing at approximately 2.2K by the end of June. Active users remained steady, averaging around 22K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.